Ask a World of Warcraft player and they’ll tell you the world is biased. But whether it’s biased against the Alliance or biased against the Horde is a matter of ongoing debate. Don’t worry, fans: in the new Warcraft movie, director and co-writer Duncan Jones (Moon) is striving to give both sides equal time, to present a more nuanced depiction of war… even in a fantasy setting.
Crave caught up with Duncan Jones at Comic-Con 2015, where he had just unveiled a giant statue of Orgrim, one of the main characters of the Warcraft movie. Along with a few other outlets, we literally cornered the filmmaker and learned more about his plans for the long-awaited movie, got Duncan Jones to talk about the “Brad Pitt” of Orcs, and made him assure us that there will be absolutely no grinding whatsoever in the film.
And in a Crave exclusive video segment, Richard Taylor – the Oscar-winning co-founder of WETA Workshop – tells us all about the creation of the actual “world” of Warcraft, the creation of new beasts and Orcs that don’t look like anything WETA has done before (including Orcs). In this video, Taylor talks about the unique challenges of realizing worlds that have been extensively influenced by previous fantasy creations, including some of his own, and the underlying principles of design in Warcraft.
Legendary’s WARCRAFT is a 3D epic adventure of world-colliding conflict based upon Blizzard Entertainment’s globally-renowned universe. Directed by Duncan Jones (Moon, Source Code) and written by Charles Leavitt and Duncan Jones, the film is a Legendary Pictures, Blizzard Entertainment and Atlas Entertainment production. The producers are Charles Roven, Thomas Tull, Jon Jashni, Alex Gartner and Stuart Fenegan. Jillian Share, Brent O’Connor, Michael Morhaime and Paul Sams serve as executive producers. Rob Pardo, Chris Metzen, Nick Carpenter and Rebecca Steel Roven co-produce. WARCRAFT will be released by Universal Pictures.
Warcraft will raid into theaters on June 10, 2016.